According to the developer they make use of OpenGL there in some way or the other. Single Player (skirmish) map generation fails and therefore endless-loops. Also, stuttering in the 3d/map mode sometimes - workaround: save the game (!?) Fixed in Mesa 17.1.8. Hangs on "screen-changes" from menus to the game and the other way round (map and fights menu/dialog). The mod received a fix which solved the problem. GPU hangs with Kernel 4.17 if CONFIG_TRANSPARENT_HUGEPAGE is not set to y.Ī Minecraft block isn't rendered at the correct position. It was probably a game bug, fixed nowĭepending on configuration, game crash on startup or in menu while idle On Wayland flickering fixed by disabling AA in the configuration file. Menu has a Red and Blue solid color with radeonsi and nvidia propr. Updated testing: Crashed on start-up seems to globally overload new/delete in a way incompatible with MesaĬan no longer be reproduced. (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup Tested with a Radeon HD 7970 on RadeonSI and also saw no problems. Rendering problems The problems with Intel GPUs have been solved. Mesa is missing EXT_direct_state_access extension. When Mesa is compiled with GLVND support, the game needs a workaround to run. The game is utterly broken and needs to fake GL_Vendor among other things. Using advanced lightning in the options makes the game very slow and shows graphical artifacts. Feral already confirmed the bug, yet they haven't fixed it. The game is crashing upon switching from fullscreen to windowed mode.ĭuring benchmark run, suddently the frame showing the start point of the track appears for a very short time during camera transition. Without this workaround only Ryders campaign works properly.Īccording to the commit message, with the full support for ARB_get_program_binary in Mesa the game should now work out of the box. Replace your_username with Linux username that You use. Workaround is to add to file "/etc/security/nf" two lines: The game has a problem with opening too many files for normal campaign. Loading bars, siege bars, morale bars, etc. Works fine with Mesa 17.0 (LLVM 3.9.1) on RX480 Graphical artifacts: flickering trianglesįixed in new Mesa 18 / Mesa 19 stable releaseĪnimated leader characters small black squares artifactsįreezes on the main screen, almost immediatelyĪfter the new Steam update that prefers host libraries, the problem is gone (game runs). Loading screens have graphical corruption. Workaround: set %command% -dev to the start options and set graphic options to lowest It is unknown if this is a game or a mesa bug. Sadly the game still crashes with "Out of Memory" errors. Lately a game update fixed the requirement of GL_EXT_gpu_shader4. This workaround gets now applied by default in mesa: glsl_correct_derivatives_after_discard=true Note: Expect more render issues, even with fixed drivers. A temporary fix is to start the game without HyperZ. The game renders many flickering red, black and cyan squares all over the world. Reflections on the chrome parts of the trucks have strange colored noise.įixed with Mesa git / next stable releaseĭisplays graphical artifacts with shadows enabled (flickering blocks around shadowed objects) Note: someone mentioned that bug doesn't appear on mesa-git with llvm-git from Crashes to desktop, if run via terminal gives following, error:Ĭannot initialize uniform typeColor in GLSL 1.10 (GLSL 1.20 required), error: array constructors forbidden in GLSL 1.10 (GLSL 1.20 or GLSL ES 3.00 required), error: initializer of uniform variable `typeColor' must be a constant expression
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