After Phil Eggtree asks about his (lack of) hair using the creature communicator, he gives the hair spray from Smiley’s cell to him, which he gleefully uses. In Riddle Transfer, he is found on the B1 floor in a snowy cave. How do you get the Smileys Hairspray in riddle transfer? Exit the circuit box and click on the portal. Click the down button on the first one, down button once on the second one, up button twice on the third, and up button once on the fifth. Exit the power box and click on the circuit box. Click the number pad in the room where you discovered you needed to kill your friends in their sleep. Phred is one of those friends, and can be killed rather easily in his dream. One of the puzzles in the game demands that Phil kill his friends in their dreams to wake them up. How do you beat Phreds dream Riddle School 5? Exit the room and go to Goat-Man’s room (Hallway with goat symbol).Exit the room and go to the storage room (Door with box on it).Use the flusher handle on the dial pad.How do you beat Riddle transfer walkthrough? 6 How do you get to the teacher’s lounge in Riddle School?.5 How do you make a sticky ruler in Riddle School?.4 How do you get Messies hat in riddle transfer?.2 How do you beat Phreds dream Riddle School 5?.1 How do you beat Riddle transfer walkthrough?.Put KEY in OPEN ACCESS panel, then back out of the screen. Then click on the right anti-grav statue, use HOT LAVA JAVA on HARD WOODEN BOARD. Solve the “jigsaw puzzle” to get MUG.ġ5) click on VANITY AREA. Grab TOOTH-ULTRA-PASTE, then use it on BROKEN MUG. Back out of the screen – a mug will shoot out.ġ4) walk to the red BUTTON, press it. (so ,if numbered left to right, top to bottom, 2, 3, 4, 5, 6, 8, 11 should be lit). Check the glowing dots – input that pattern into the LIGHT SCREEN, only turn it 180 degrees. Take the KEY.ġ3) Use the anti-gravity statue on the left. It’s an easy code, each digit matches the one directly above it. Push, starting with all yellow (in order): 5, 1, 3, 7, 9 (give you the zero), 3, 4, 6 (gives you the 1), 3, 6, 4, 5, 1, 3, 7, 9 (returns to all yellow), 2, 8, 1, 3, 9, 5 (Gives you the four), 5, 9, 3, 1, 8, 2 (returns to all yellow), 2, 6, 7 (gives you the seven)ġ2) After the tile puzzle, go to the CODE DESK. Zack will freeze – push him over.ġ0) Go back to your friends’ rooms, talk to them, send them to the escape pods. ZACK’S DREAM (6553): Collect 4 QUARTERS (on music stand, in front of xylophone, on drum set, next to Phred). Click on Smiley, then click on her again to push her onto the GLOBE. Use the RULER on the AIRVENT, get RUBBER BAND. PHRED’S DREAM (7272): Go through the dialogue, feel a little guilty for lying to your friend so you can kill him, then click on the BROKEN TILE. Enter the subject numbers, (One at a time, but order doesn’t matter) (I’ll use 7272 first). See that you need to kill your friends in their dreams, then click on the NUMBER PAD. When the GUARD BEAST enters the room, use the ID CARD to lock him in.ĩ) Go right twice. Go in the room, place the LIVE STEAK by the AIR SHAFT, then leave the room and use the invisibility cloak. Leave the room, and return to the tile puzzle/invisibility cloak.Ĩ) Use the ID CARD on the CARD KEY SCANNER. Take the uh, adorable LIVE STEAK IN TRAY. Put the POTTED DIRTFLOWER on the left side and the MEAT in the TRAY on the right side. Click on the POWER PANEL, and insert your four SCREWS. Ignore the “ACID ROOM,” and go two screens right. For now, go through the lower door, see the escape pods, go back out, then enter the upper door. We’ll get him out of the way in a minute. Return to the main room (with the tile puzzle).Ħ) Go right. Note the subject number, then enter the room. Grab the TRAY and fill the TRAY with SOIL. Go through it, grab the MEAT, and leave.Ĥ) Go left, then enter the Flower Room. There is a hidden door on the right wall. Go in the first door you see (but note the subject number first). This activates a invisibility cloak generator (try it).ģ) Go through the green door. You have to get the four numbers.Ĭlick (in order) - 1, 3, 5, 7, 9 (should all be blue now), 2, 4, 6, 8, 1, 3, 9, (should have the seven) 7 (gets you the zero), 1, 3, 5, 7, 9, 2, 6, 5, 1, 9, 7, 5, 4, 6, (should be the 4) 3, 7 (the one, you're done) Click on the panel with 9 tiles to start a tile puzzle. Take three SCREWS.Ģ) Go through the air shaft. Use COIN to unscrew grate over air shaft.
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